This page is based on only 10 games, so its metrics are unreliable. They may reflect chance rather than a real trend — treat them as reference only.

Fizz

Champion Builds

Change champion · Fizz
vs matchup · Common
vs matchup
10 same-position opponents · pick one for the matchup build
FizzFizzMid · Common
All · 16.19 · Total gold10 games 7W 3L · 70.0% win rate Pro 10 games

Starting items

Starting purchase set excl. wards · lane diff 1–5m

Starting set · 10 games total1 variants
  • ×2
    70.0%

    100% · 10 games

    GoldCS1m-6-0.42m-19.5-1.53m+143.8-0.44m+133.2-2.15m+146.8-3.7

Mid items

Laning buys before core 1 · +1 to +5m after purchase

  • Item 105270.0%

    22.2% · 10 games

    Avg 4.5m to buy

    GoldCSAt purchase+106.7-6.8+1m+162.9-6+2m+148.5-8.7+3m+210.5-7.2+4m+241.2-3.5+5m+384.4-4.7
  • Item 108270.0%

    22.2% · 10 games

    Avg 3.0m to buy

    GoldCSAt purchase+113.1-1+1m+119.1-2.7+2m+164.5-4.5+3m+337.6-4.6+4m+266.1-6.5+5m+138.6-5.9
  • Item 380270.0%

    22.2% · 10 games

    Avg 7.8m to buy

    GoldCSAt purchase+154.2-9.4+1m+132.2-9.7+2m+12.3-9.2+3m+182.4-9+4m+243.8-9.2+5m+391.4-5.4
  • Item 202285.7%

    15.6% · 7 games

    Avg 4.8m to buy

    GoldCSAt purchase-23-8.7+1m-36.1-11.4+2m-3.1-10.4+3m-103.1-13.9+4m+88.4-13.1+5m-0.7-17.3
  • Item 250857.1%

    15.6% · 7 games

    Avg 8.6m to buy

    GoldCSAt purchase+100.4-7+1m+158.4-6.1+2m+196.9-3.3+3m+269.7-5.9+4m+496.3-7.1+5m+334.9-11.6
  • Item 1027100.0%

    2.2% · 1 games

    Avg 4.7m to buy

    GoldCSAt purchase+302-9+1m+400-6+2m+771+1+3m+829+4+4m+2990+5m+96-5

Core slots

Core 1·2·3 distribution · lane diff +0 to +5m after completion

Core 1· 10 games

  • Item 250370.0%10 games
    100.0%

    Avg 11.6m to complete

    GoldCSAt completion+284.8-9.7+1m+398-9.3+2m+375.3-10.5+3m+547.1-10.3+4m+702.3-10.3+5m+859.1-8.4

Core 2· 10 games

  • Item 3041100.0%*4 games
    40.0%

    Avg 14.6m to complete

    GoldCSAt completion+2245.5+1.3+1m+2572+5.8+2m+2700.5+9.8+3m+2609.3+8+4m+1537.5+7.5+5m+1278+4
  • Item 315766.7%*3 games
    30.0%

    Avg 18.8m to complete

    GoldCSAt completion+1302.5-14.5+1m+1943-10+2m+3635+20+3m+3789+27
  • Item 6653100.0%*1 games
    10.0%

    Avg 21.0m to complete

  • Item 80100.0%*1 games
    10.0%

    Avg 19.4m to complete

    GoldCSAt completion+1202-1
  • Item 46330.0%*1 games
    10.0%

    Avg 15.9m to complete

    GoldCSAt completion+1984+49+1m+1447+44+2m+1683+49+3m+1338+56+4m+2107+63

Core 3· 9 games

  • Item 315766.7%6 games
    66.7%

    Avg 21.5m to complete

    GoldCSAt completion+3571+10.7+1m+4067.7+14+2m+4105.5+9.5+3m+5254+20
  • Item 304150.0%*2 games
    22.2%

    Avg 20.6m to complete

    GoldCSAt completion+3635+20+1m+3789+27
  • Item 8010100.0%*1 games
    11.1%

    Avg 19.9m to complete

    GoldCSAt completion-2556-7

Boots

Tier-2 boots adoption

80.0%

8 games87.5%

20.0%

2 games0.0%

Skill order

Master priority · level-up distribution

1 variants · 10 games total
  • EWQ
    10 games70.0%

    6 level-up orders merged

Runes

Primary · secondary · shards

Rune page · 10 games total2 variants
  • Rune 8100
    Rune 8000
    9 games66.7%

    Primary

    Secondary

    Shards

  • Rune 8100
    Rune 8000
    1 games100.0%

    Primary

    Secondary

    Shards

Stat shard combos

Win rate · adoption per 3-shard combo

ShardsGames
66.7%90.0%9
100.0%10.0%1

Summoner spells

Spell pair distribution

Summoner spell pairs · 10 games total1 variants
  • 10 games70.0%

Item path

Core purchase order

Core order (boots · legendary) · 10 games total8 variants
  • 3 games100.0%
  • 1 games100.0%
  • 1 games100.0%
  • 1 games100.0%
  • 1 games0.0%
  • 1 games0.0%

10 games at a 70.0% win rate — that is how Fizz performed in the Mid role on patch 16.19. All 10 games in this patch sample come from solo queue. With no competitive appearances, the pick priority here can differ from what pro drafts show. By sample size, the lane has been shared most often with Aurelion Sol, Diana, Galio.

That said, this position sample covers only 10 games. Win rate and matchup figures can move sharply until more games accumulate, so treat them as indicative.

Pro match reportTournament metrics · match-ups · per player