LeagueLab.cc

LeagueLab is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

© 2026 LeagueLab|Contact/Feedback: [email protected]|Weekly reports|About|Metrics Guide|Glossary|Privacy Policy|Terms of Use|Contact

WeeklyTeamsLeague TeamsLeague PlayersChampion StatsBan/PickChampion Builds
LCPLCP 2026 Split 22026-05-10Patch 16.928:49
DCGDCGDCGDCGDCGDeep Cross GamingDeep Cross GamingW
20:5
DFMDFMDFMDFMDFMDetonatioN FocusMeDetonatioN FocusMeL

Deep Cross Gaming took this one. It was a LCP fixture played on 2026-05-10 between Deep Cross Gaming and DetonatioN FocusMe. 25 combined kills over 28:49 places this game inside the usual league range. The figures below are not skewed toward any single phase of the game. The total gold gap grew to 14,649, with Deep Cross Gaming ahead. At that size the item tiers differ, so the late-game combat figures should be read as numbers produced after the gap opened. The clearest objective gap came from Towers: 11 for Deep Cross Gaming against 1 for the other side.

Looking at HongSuo, the pick was Aurora and the line reads 9/2/6. The gold and damage share in the scoreboard show what kind of game it was. In the Bot matchup, Feng finished 4,808 gold ahead of Kakkun. This compares end-of-game totals for the same position, so it is not a laning-phase figure on its own. The opening bans were Orianna from Deep Cross Gaming and Ezreal from DetonatioN FocusMe. On patch 16.9, this counts as game 2 within a series of 2.

Game 1Game 2
GameFull StatsSeries SummaryBuildsTimelinePreview

Recent games — both teams

DCGDCGDCGDeep Cross GamingDeep Cross GamingTeam analysis
DFMDFMDFMDetonatioN FocusMeDetonatioN FocusMeTeam analysis
LCP standingsLCP champion statsRecent games feed