Skip to content
LeagueLab.cc
Follow the gameLeague analysisChampion researchTools

LeagueLab is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

© 2026 LeagueLab|Contact/Feedback: [email protected]|Weekly reports|About|Metrics Guide|Glossary|Privacy Policy|Terms of Use|Contact|Instagram|Weekly RSS

Match centerWeeklyLive broadcasts
Metrics Guide
LCSLCS 2026 Summer Playoffs2026-09-27Patch 16.1731:37Summary ↓
TLTLTLTLTLTeam LiquidTeam LiquidW
19:8
C9C9C9C9C9Cloud9Cloud9L
Game 1Game 2Game 3Game 4
GameFull StatsSeries SummaryBuildsTimelinePreview

Team Liquid took this one. It was a LCS fixture played on 2026-09-27 between Team Liquid and Cloud9. 27 combined kills over 31:37 places this game inside the usual league range. The figures below are not skewed toward any single phase of the game. The total gold gap grew to 11,195, with Team Liquid ahead. At that size the item tiers differ, so the late-game combat figures should be read as numbers produced after the gap opened. Team Liquid finished with 10 on Towers against 2 for the opponent — the widest objective gap in this game.

A KDA of 6/1/5 is what Morgan recorded on Rumble, the strongest line among the winners. In the Jungle matchup, Josedeodo finished 4,815 gold ahead of Blaber. This compares end-of-game totals for the same position, so it is not a laning-phase figure on its own. The opening bans were Vi from Team Liquid and Nocturne from Cloud9. This is game 1 of a 4-game series, played on patch 16.17.

Recent games — both teams

TLTLTLTeam LiquidTeam LiquidTeam analysis
C9C9C9Cloud9Cloud9Team analysis
LCS standingsLCS champion statsRecent games feed