LeagueLab.cc

LeagueLab is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

© 2026 LeagueLab|Contact/Feedback: [email protected]|Weekly reports|About|Metrics Guide|Glossary|Privacy Policy|Terms of Use|Contact

WeeklyTeamsLeague TeamsLeague PlayersChampion StatsBan/PickChampion Builds
LCPLCP 2026 Split 32026-08-01Patch 16.1435:31
DFMDFMDFMDFMDFMDetonatioN FocusMeDetonatioN FocusMeL
12:24
DCGDCGDCGDCGDCGDeep Cross GamingDeep Cross GamingW

DetonatioN FocusMe vs Deep Cross Gaming — a LCP match played on 2026-08-01, and the win went to Deep Cross Gaming. At 35:31, this game ran deep into the late game. It produced 36 combined kills, and in long games per-minute figures such as DPM and CSM get pulled toward the average, so read them next to the totals. The total gold gap grew to 12,231, with Deep Cross Gaming ahead. At that size the item tiers differ, so the late-game combat figures should be read as numbers produced after the gap opened. On objectives, Towers split 10 to 4, and Deep Cross Gaming took the larger share.

Looking at Feng, the pick was Jhin and the line reads 10/1/8. The gold and damage share in the scoreboard show what kind of game it was. In the Mid matchup, HongSuo finished 3,922 gold ahead of Fisher. This compares end-of-game totals for the same position, so it is not a laning-phase figure on its own. The draft started with DetonatioN FocusMe removing Jayce and Deep Cross Gaming removing Locke. Those first two cards set the direction of the draft. This is game 1 of a 2-game series, played on patch 16.14.

Game 1Game 2
GameFull StatsSeries SummaryBuildsTimelinePreview

Recent games — both teams

DFMDFMDFMDetonatioN FocusMeDetonatioN FocusMeTeam analysis
DCGDCGDCGDeep Cross GamingDeep Cross GamingTeam analysis
LCP standingsLCP champion statsRecent games feed