YoneYone

Champion Stats

LCK · All tournaments · All patches combined · Mid · 27 games 13W 14L

Mid
Tier 4*-0.34League latest patch · 3 picks · Low sample — treat this tier as a reference
Win Rate
48.1%

All tournaments · All patches combined · 27 games

Pick %
3.8%
Ban %
6.3%
First-pick rate
33.3%

League latest patch

In pro play it sits at tier 4 on the latest LCK patch, and the pick rate stops at 3.8%. Tournament usage is thin there, so the per-player and match-up samples below can swing on a handful of games. Within the LCK scope the pick rate is 3.8% and the ban rate is 6.3%. It sits outside the draft, so the figures below can lean on a single team or a single tournament. Across 27 LCK pro games the 15-minute gold gap runs -119 gold behind the position average and the win rate stops at 48.1%. In this scope the lane phase and the results moved down together.

vs. position average

All tournaments · All patches combined · 27 games

GD@15CSD@15XPD@15DPGDPMDamage shareKP%Win RateKDAVSPM

Position average

CurrentAvg

Laning · 15 min

GD@15-1190
CSD@15-3.50.0
XPD@15-410

Efficiency

DPG1.361.65
DPM564671
Damage share21.6%24.4%

Overall

KP%55.9%65.3%
Win Rate48.1%50.0%
KDA2.963.58

Vision

VSPM1.271.31

Selected tournament and patch apply to win rate, comparison, curve, players and matchups. Trend uses tournament only; recent pro games use patch only. Solo mirror covers the last 14 days; league comparison and tier trend use their own latest-patch axis.

Match-ups

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Build & rune guideItems, runes and skill order from solo queue