RellRell

Champion Stats

LCS · All tournaments · All patches combined · Support · 21 games 6W 15L

Support
Tier 5*-1.41League latest patch · 3 picks · Low sample — treat this tier as a reference
Win Rate
28.6%

All tournaments · All patches combined · 21 games

Pick %
6.1%
Ban %
0.0%
First-pick rate
66.7%

League latest patch

In pro play it sits at tier 5 on the latest LCS patch, and the pick rate stops at 6.1%. Tournament usage is thin there, so the per-player and match-up samples below can swing on a handful of games. Within the LCS scope the pick rate is 6.1% and the ban rate is 0.0%. It sits outside the draft, so the figures below can lean on a single team or a single tournament. Across 21 LCS pro games the 15-minute gold gap runs -167 gold behind the position average and the win rate stops at 28.6%. In this scope the lane phase and the results moved down together.

vs. position average

All tournaments · All patches combined · 21 games

GD@15CSD@15XPD@15DPGDPMDamage shareKP%Win RateKDAVSPM

Position average

CurrentAvg

Laning · 15 min

GD@15-1670
CSD@150.90.0
XPD@15-3040

Efficiency

DPG0.600.78
DPM146203
Damage share5.9%8.0%

Overall

KP%76.9%75.6%
Win Rate28.6%50.0%
KDA3.024.05

Vision

VSPM4.154.00

Selected tournament and patch apply to win rate, comparison, curve, players and matchups. Trend uses tournament only; recent pro games use patch only. Solo mirror covers the last 14 days; league comparison and tier trend use their own latest-patch axis.

Match-ups

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Build & rune guideItems, runes and skill order from solo queue